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Sergey Chernyak SolutionsSTUDIO
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3D · MOTION · INTERACTIVE EXPERIENCE STUDIO

Digital objectsdeserve a stage.

I design cinematic product pages, 3D-ready interfaces and motion systems that let a digital object feel tangible before the first click becomes a decision.

PRODUCT CINEMAINTERACTIVE UI3D COMMERCEMOTION SYSTEMS
Abstract premium 3D object made from glass, metal and dark stone in a cinematic gallery
SCENE 01Object CinemaGLASS / METAL / LIGHT
01Object cinema 02Interactive systems 03Production method 04Start a project

SELECTED WORK / 2026

Interactive business system, built as a house.

A standalone interactive project where foundations, operations, access, people, money and automation become rooms of one business.

WEBGL / BUSINESS SYSTEM / 2026

Business
House

An interactive business house: foundations, operations, access, people, money and automation.

View project ↗
Interactive Business House 01 / 01 INTERACTIVE EXPERIENCE

SHOWREEL / MATERIAL STUDY

One visual language. Several layers of meaning.

The experience is built like a product film: composition first, then material, motion and interaction. The interface stays readable while the object remains the hero.

Close-up abstract 3D material study with glass, metal and stone ribbons
01

Hero object

A single memorable visual anchor instead of decorative 3D clutter.

02

Material behavior

Light, finish and surface changes communicate the product rather than merely decorate it.

03

Interaction rhythm

Scroll and hover states reveal information when it becomes useful, with reduced-motion support.

CAPABILITIES

Built for products that need more than a normal landing page.

Four production tracks cover the visual, interaction and implementation layers without turning the page into a generic template.

01

3D Product Direction

Define the hero object, viewpoints, material states and visual moments that explain the product.

3D / PRODUCT
02

Motion & Scroll Systems

Design transitions, chapters and micro-interactions that preserve orientation and hierarchy.

MOTION / SCROLL
03

Interactive Product UI

Structure configurator-ready controls, product states and decision points around the visual story.

UI / CONFIGURE
04

Launch-Ready Front End

Translate the approved direction into responsive, accessible interface code in the existing project stack.

LAUNCH / SYSTEM

METHOD

From object to experience — without losing the product.

The sequence stays simple: define what must be understood, build the visual mechanism, systematize the interface, then verify it at real screen sizes.

01

Frame

Choose the product story, primary object and one visual mechanism that carries the concept.

02

Sequence

Arrange the page as readable scenes: reveal, detail, interaction, proof and action.

03

Systemize

Turn the concept into reusable states, responsive rules, motion behavior and theme tokens.

04

Verify

Check desktop, laptop and mobile behavior, text wrapping, focus states and reduced motion before delivery.

WHAT SHIPS

A design that can actually become part of the product.

No invented performance numbers and no fake customer proof — only concrete interface deliverables that can be reviewed and implemented.

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A distinctive art direction with a defined visual mechanism.

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Responsive layouts for desktop, laptop and mobile widths.

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Light and dark themes plus English, Russian and Hebrew UI behavior.

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Implementation assets, motion rules and accessible interaction states.

PROJECT INTAKE

Have an object, product or idea that needs a better stage?

Send me what exists now and what you want people to understand, feel or do. I will answer from the real constraint, not from a template.

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